ae↗INDEPENDENT
DESIGN STUDIO
COORDINATE LAB / WORKING WEBGL DEMO

The map behind the movement.

A procedural pattern and its coordinate grid share the same transformation. Change one parameter, observe the result, then reset.

LIVE SHADERInitialising…

One mapping. Two views.

uv = pixelPosition / viewportSize; q = (uv - 0.5) × aspectRatio × scale + offset; colour = pattern(q);

Actual WebGL shader, generated procedurally without image or video textures. Grid lines show transformed q coordinates. This explanatory prototype is not another product’s interface.